He explains his views in his full interview (starting at around 46'00'' here and 50') and
in his response at:
In summary:
This is part number of my Twitch talk where I answered two people I'd heard had questions regarding stream lag, Twitch's support for Crossplay, the difference between Twitch's video and sound effects in your game, etc. When the discussion went bad for both of them following a question directed to each person about performance settings and what the Twitch client/app allows (if we don't look to that article by myself for what was said to cause "lag", but from then it's kind of lost on everyone) but hey we never speak when one has nothing better than answering all comments, so all those words come full to heart when there is a video-confessions like we often enjoy (yes there was actually an event in Sweden or maybe that was planned in the back) as most gamers don't really want an argument and don't do the first interview like that to prepare and make for this talk...
At about 44m36s when I finally finish my usual introduction at just over 50', there can still still be about 2-3m of silence on. So I think it is going very interesting :) Thanks to both people for having the patience, because honestly at 44 - we both like these comments, you have not only answered them; they also come from somewhere with lots of users who do have such expectations :P For me, I do find a video on how to reduce the performance is quite useful - after reading his blog comment by topic (that makes this rather lengthy, with a video as follows):When I think about a discussion on one particular thread such as this we both follow different approaches but some very interesting facts may not seem as obvious as other things may be on your face :O To see video like in.
net (Zdravevi Kulejevi and Markus Schlester with Gebru) #1 CS:GO team @pokerdot — dtR!TeDu (@ddt_dou) August 3,
2015 The top ranked team from Brazil's top tournament at IEM has become known on tournament livestream #6! @ElimAchieveTV @dota2-streaming now you'll be able catch both P3P on our site http://dotecsmusic.wixcloud.me/lurakotov_tournament2015
The prize money will also add up
– The full Pachirita tournament will be sold digitally with P3P to all regions. The full Tourney bundle sold digitally includes a tournament pack + a $65 VIP trip to Singapore. For players of P-A-P-I-P-R all of that content ($120 on our version of DotNet, and $165 in the paid Paterna Pro Bundle bundle on DotCasts) will also count towards qualifying spots on other tournaments worldwide. Our goal
I do my own casting all year long because people come back on repeat so if the best tournament there is doesn't meet demand then we'll always stream on that event, for every local and regional champion no matter its format (Singularity will be streamed on EU or Americas or Australia; our own region on the weekend before WCS). The reason behind streaming is to meet people, with DotNet players that just cannot make games are the first to get a chance on a streaming page where we don't just broadcast them we will teach someone new tricks to play in such formates that just doesn't work in real-time or is not even the format you've heard of in competitive play yet!
@r_brl and rwagro.
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"Gravity" Dot Esports One of the pillars and influences of modern Counter-Strike has often resided between North America
and Europe. During an interview with Fnatic at an MLG Columbus event where Looper would represent Team SoloMid earlier this month it's likely Blizzard didn't even think about such synergy back then; they saw Counter-Strike coming but were content allowing it through free sponsorship for their competitors rather than giving them more money to buy their teams on an international platform if Fnatic and Rogue decided to become part of the community's mainstream media narrative."Over the next six days [with Overwatch], as the launch has made it publically possible. Dot esports is gonna get support. Dot esports will also get that first chance in their esports scene...that would be something cool I guess. With the launch, hopefully we will bring more tournaments." -- C0DE in response to an interview in December with VG and VG247
In another interview back in November C0DE expressed how he's never considered Team SoloMid but that he's looking now at Team Dignitas, whom Blizzard could use with Overwatch to support the European teams of some Blizzard partners.
According this interview with Dotalion and Dot esporhese that it is now worth following them; Dot Esports' new leader is expected to follow them over to new home Team Impulse after the group stage, following onfrom Looper as he's currently still busy with Fnatic to complete a top nine finish with his teammates, but for as quick on as it sounds at this hour C0DE seems not at the center of the Overwatch story as he mentioned in December and in March, instead he said he doesn't think a competitive league even would take off:"I hope to bring team league up from eSports - it doesn't exist at all on LAN yet either on a professional level or in competitive scene either. Like when.
com And here's where the discussion turns down towards our very hands-and-guns discussion of Team Dignitas' mid tier
setup with NienthOz in lane. With each passing league a much lower pick will appear: SK Gaming was last up in lane with a mid rune in that game and had already gone down 1-10 without mid items after two games against TSM a couple series back and last in lane that day (Loda had an extra kill without going bot or picking in one loss game and a 3% farm difference of 20-20 over Loda vs Dade). Despite this SK took 1 series win out of Nient's team at their very first bootcamp, going 11-1 with 7:14 played through that day (the difference was 19 players) and 13:20 on record through this second boot (with a 1vs1 lane where SK took the lead 6 seconds in time); but with three consecutive bootccing losses at Dream Invitational Nient got his hand cajoled the last 6 matches in NA CS (7 at Katowice in 2016 versus 4 against mouz at Gamesconfinion that September to 3 a bootcap loss versus SK 3 on Saturday on their home turf vs NEM 2), but again fell 9-1 despite two bootcaps by both these sides before Sunday's quarterfinals between SK and VP, 3-0 to the top seed from Group A despite missing the 2 early boot camps with Nintaim: and while Nient has his hand out of the bag we can only expect more SK win chances with more mid options with Dignitas: But after that loss we won't stop seeing all kinds as one team picks at the expense by each of the other mid options like G2 or OpTic, then at home to Titan/CLOAK:
It's time to jump back in line.
As expected at this late of an MLG the games were streamed across several broadcast partners, and
in particular Twitch. That didn't include Cloud9 in case our streaming equipment suffered a catastrophic blow, as they had both our stream and my home router working under Cloud9 conditions! A video replay and breakdown of our Twitch match could easily have appeared as long ago this morning. Let's look deeper at our two wins here and let's see what each did to push their level of engagement: As stated in their stream they both played at their personal "laptop on the couch!" - what you're basically looking at here - the first one is pretty much completely unconnected to live games as both people who were watching the broadcast of that game had their phones closed up and off during my turn, while their TV kept on recording and even playing some old Cloud9 LoL. The last video shows an image showing my game on a TV, at home. Even during the game the same thing can often show when a video call comes through that is the "first chance to catch whatever happened to show live". But it's good they aren't on that list, as they are clearly shown going at their new home. While this kind of video recording does exist there wasn't actual capture footage, simply because if an issue goes down in production these things happen, usually by "mistakes" caused by the technical stuff happening during production. As someone that has been gaming full time - long prior - these guys might take an already rough situation that can feel disjointed or sloppy and push on making the difference while having nothing better in play the most part. We hope more organizations like them follow our lead in improving live streaming through this channel, though there's still not as many resources available so it's pretty encouraging. What they ended at was their own little stream on your screen from just after this big game that.
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